After defeating Lareth, the party returned to Hommlet, encountering Calmert who asked for a 10% tithe for the church. Town elders invite the Oneders to a council meeting in two days.
The party pays Jaroo Ashstaff 10,000gp to resurrect Garland. Garland returns, traumatized from his slime experience.
The council asks the party to investigate the strength of The Temple, which is known to be located near Nulb, a den of pirates and thieves.
Taruko and Kobort are seen in town, Kobort wearing Lareth's black plate mail armor. They take public credit for vanquishing the moat-house denizens.
Elmo leaves the party, with urgent business elsewhere.
The party leaves for Nulb. They encounter a merchant caravan of rugs and fabrics from Dyvers.
Arriving in Nulb, the party buys a round of drinks for the house at the Hostel. Dick Renstch, the owner, asks them what brings them to town. Tompkins makes a story up about being big game hunters. There is a miscommunication, resulting in the party being invited to participate in heisting a merchant caravan due to be through in several days time. The party declines, raising suspicions.
The party breifly visits Mother Screng's herb shop, where Hruda (mother Screng is out) urgest he Oneders to keep a lower profile.
The party departs Nulb for the Temple. The road is not hidden. They are watched by ravens which circle overhead.
Arriving at the temple, the party is attacked by a horde of giant rats, but fends them off.
Exploring the temple perimeter, the party discovers an intact tower, which they storm by force. A massive battle ensues between the Oneders and a group of brigands. in which the party emerges victorious by the skin of their teeth. The party camps in the tower for the night.
ProudAardvark's D&D Campaign
Sunday, January 10, 2016
Saturday, April 25, 2015
First Day of Adventuring
The Road West
Fleeing the aftermath of the Tsunami that destroyed the famous harbor of Safeton, Janisthere, Tompkins and Marlinspike meet outside of a refugee camp, each with their own motives to head west on the high road:
Fleeing the aftermath of the Tsunami that destroyed the famous harbor of Safeton, Janisthere, Tompkins and Marlinspike meet outside of a refugee camp, each with their own motives to head west on the high road:
·
Marlinspike has a sealed scroll to deliver to the
archbishop of Hommlet.
·
Tompkins is fleeing the thieves guild that he ripped
off; this is as good a destination as any. The guild had gotten into slaving,
which didn’t sit well with his conscience. In the loot was a strange ivory coin
with black spider inlay.
·
Janisthere is shadowing a hunchbacked wizard (with an
obnoxious toy-poodle familiar) named Elbareth whom he overheard telling someone
in a bar that his cousin had work available in the Hommlet area. He’s traveling
with a man-at-arms named Garland.
A Strange Crow
The three meet a kenku (raven man) on the road who
communicates by perfectly mimicking real conversations that he’s overheard. The
Kenku has a young, strange looking lion cub in his robe. The party pays him 2g,
and he communicates that there is an ambush ahead on the road.
Tompkins shows the Kenku the Ivory coin from the Thieve’s
guild. The kenku mimicks someone saying: “Take this to the Young Master and you
shall have your reward”. The mimicked voice is familiar to Tompkins – someone
who has had dealings with the Thieves guild but he can’t quite place it.
Heeding the kenku’s words, the three identify and sneak up
on a small Kobold raiding party led by a Gnoll with a pair of Hyenas. The
Kobold’s are massacred before they can run. One of the Hyenas is incinerated,
before the Gnoll runs away towards a distant camp fire to the South East. The
party feels sheepish and attempts to hide the corpses.
Fellow Travelers Meet a Grisly Fate
A wagon catches up to them on the road, guarded by drafted
militia-man Eidan who wears a lavender sachet around his neck. There’s a little girl riding in the wagon, and
someone sleeping under a blanket in the back. Tompkins attempts to borrow
something from the wagon while Janisthere keeps them distracted with bizarre
but somehow charming inquiries into the girl’s health and well being.
Chalia, an elf ranger, joins the party. She is investigating
reports of slavers preying on Tsunami refugees in the area. She is aware of an
inn 4 hours ahead that might shelter the group for the night.
The party encounters 4 Furyondy militia on horseback,
annoyed as they wait for a party of elf cavalry from Celene. The elves are
late. Probably sniffing flowers and singing tra-la-la instead of appreciating
the seriousness of the situation: there’s a party of Gnolls raiding in the area.
The militia warns the party to be careful.
The party stumbles across the wagon they encountered
earlier, overturned by a creek. Eidin is dead. The wagon passenger is missing.
Chalia uses tracking to detect the footprints from about 15 gnolls and a pack of
hyenas that participated in the raid.
A badly wounded gnoll hides under the dead little girl, but
Tompkins miraculously sees through the trap and attempts to subdue the gnoll
hand-to-hand for interrogation. Despite severe injury, the gnoll turns the tables
on him, and almost drowns him before being put down by uncannily accurate bow
fire from the party. The Gnoll has a necklace on which are strung three human
right feet, possibly as trophies for ransom.
The party discovers a vial of Gnoll Smelling Salt, and Eidin’s lavender sachet. Discovering the wagon horse still alive, they right
the wagon and continue on their way, leaving the bodies to rot in the sun.
Inn of the Lonely Star
The party arrives at the Inn of the Lonely Star. A magical
hedge surrounds the Inn. Next to a lavender field, is a grazing area with a
rotting abandoned barn.
There is some tension with the portly Inn-Keeper Gareth:
Eidin was his son, drafted into the milita. Gareth recognizes the wagon.
Marlinspike wins him over by presenting the lavender sachet, and speaking well
of the deceased. The party sees Petra, the innkeepers daughter sneaking around
the back of the inn with an empty food tray.
Renting a room for the night, the party discovers two fresh
graves in the Inn courtyard. Gareth says they are the remains of Hendi, their
field hand, and an unknown inn guest from two days prior. Hendi was ripped to
shreds in the Inn’s lavender field while tending to the bee hives. Pieces of the
guest’s bloody robe were found after he left to go fishing in “The Pond”. The
Innkeeper asks the party for help to figure out what happened.
An oddly large house spider observes the conversation from a thread before being incinerated mid-conversation by Janisthere.
An oddly large house spider observes the conversation from a thread before being incinerated mid-conversation by Janisthere.
Later, Janisthere sees Elbarath, the poodle, and
Garland drinking in the common room. Garland offers to help the party
investigate the deaths; Elbareth doesn’t think the reward is important enough to waste his
time.
Meanwhile, Tompkins manages to pick the lock to the vanished
guest’s room. He discovers some sort of traveling alchemy kit, including a
fully brewed Potion of Acid Resistance.
He decides to borrow it.
Tompkins can’t open Garland’s door, but does break into
Elbareth’s room. The chamber is bizarrely tidy, but smells of Poodle urine.
An Investigation
Chalia spends the evening ranging, discovering that a
decorative bridge over the nearby creek has been washed away. Scouting
upstream, she discovers the cause: a beaver dam has fallen into disrepair and
burst. However, there is something unusual about the newly drained pond: dead
fish with bloody gills ring the shoreline. There are also unusual flakes of ice
and frost in the mud despite the late-summer heat. The beaver nest in the
middle of the lake has icicles on it. Continuing her investigation, she
discovers a cave entrance before retiring for the night in the abandoned barn –
where she discovers Korat Rass.
Korat is an 8’ tall Leonin Paladin who recently escaped the
destruction of his village, and the complete genocide of his clan at the hands
of that Gnoll raiding party. They were hunting for him, when he collapsed in
the barn three nights ago. Petra has nursed him back to health.
Meanwhile, Marlinspike searches the lavender field. He
discovers a depression in the earth surrounded by melted stone and dried gore.
This is where Hendi met his end.
Reconvening in the morning, the party pools their
information. Chalia thinks that the most likely culprit in Hendi’s death is an
Ankheg: an acid-spewing giant insect tunneling ambush predator. They don’t
usually eat humans.
A Cryptic Clue
While they are discussing plans, the pary sees that Petra
has crept out. The ranger tracks her, and the party pursues. They follow her
into the forest outside the inn. Garland and Janisthere trip into each other
for no particular reason. Something throws acorns at Chalia and she starts
losing her composure. The Faerie dragon that had been sitting on Marlinspike’s
shoulder expresses disappointment that the party can’t take a joke.
The party discovers that the Faerie dragon has dressed up
Petra in illusory princess-attire. She wants the party not to tell her parents.
The dragon tells Marlinspike that “If you can see a puppet dancing on a string,
best keep an eye out for the puppet master”, before disappearing with a
Cheshire-cat-like grin.
Ambush at the Lake
The party heads to the lake, as Petra returns to the inn.
Now in daylight, the party sees that the water looks corrupted with some kind
of black oily filth. The fish are rotting in the bright morning sun; the stench
is almost unbearable.
Filing into the cave entrance, the party is ambushed by an
Ice Mephit that set up base in the abandoned beaver nest. Janisthere and
Garland are almost killed. The party decides to rest up before going further.
Janisthere uses Mage Hand to recover a white gemstone from the nest without
daring to wade out to it.
Slaying the Ankheg
Inside the cave, the party discovers a loose dirt slope that
descends into some kind of hole. Cobwebs and spider silk cling to a roof of
dangling roots. The far wall of the cavern seems to be composed of cobwebs,
which the party incinerates via ignited crossbow bolt.
After much discussion, the party gives Korat the potion
of acid resistance. He leaps into the hole
and roars. The roar reverberates throughout the tunnels of the area, and brings
down several feet of dirt onto him. The Ankheg investigates; Korat tries to run
down a side tunnel but the beast charges through the intervening solid wall.
Korat has just enough time to quaff the potion before the two-ton monstrosity
buries its feeding maw into his chest.
Unfortunately the monster’s rash attack has left its hind
quarters vulnerable to Tompkins. With a clutch sleep spell, Janisthere secures
the kill for the party, with Korat administering the coup-de-grace.
Janisthere is badly burned by the beast’s acid while trying
to rip off its mandibles as a trophy. The party bleeds the monster of its acid,
but decides to retreat to the inn before investigating further.
A Bad Spot to Camp
Chalia and Korat decide to sleep in the abandoned barn, under the stars.
Somewhat unwisely, they light a campfire. Three adolescent giant wolf spiders
attack them in the night. Our heroes are both webbed. Chalia breaks free with
Korat’s help and decides to fight instead of saving herself. She is dragged
away by the spiders to an uncertain fate.
The party, awoken by Korat’s roar for help arrives, in their
underwear, too late to help. The adventures gear up and prepare to save their
friend. Or die in the attempt.
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